Baby Audrey 2 for my littlest. Armature wire, Sculpey, hinge, spring, acrylic paints, gloss finish.
Maya to Zbrush workflow. Blocked out in Maya utilizing image plane. Creased the edges and brought into Zbrush to sculpt utilizing an alpha. Re-top next and 3d print?
I figure its about time to do the Rigging for animation(s) on my monsters. Hope to import some animation cycles into Unreal 4 engine.
Day 4 of my journey with the Unreal engine. Most things are pretty simple, drag and drop into your scene, some parameters are hidden and you just have to toggle open those switches/twirls to find them.
Learned how to bake lighting using spotlights (inner and outer cone decay, turned day into night (not shown here). Continued with adding ambient sound effects, explosions and fire.
Continuing with particles.....
Added my old model of Tintern Abbey I made a while ago. Something for my monsters to smash later. There's a way to make object destructible, so I can't wait to do that. Learned a little about instancing materials to change coloring of your textures. Probably won't use it but it's interesting and complex (see above nodes).
Today we learned how to build a trigger light, so when the player enters or exits the light turns on and off. Nice node based system. If you've used node compositing before it should even be more familiar to you. Did a little "Matinee" animating a camera as well. Still giddy about seeing my characters in engine. I'm sure it'll wear off soon...'til I put another one in!
My models in a game engine...how fun is that?!
So with a couple weeks 'til my next contract, I decided to try and make a videogame. Most of which has been sketching and writing out the game-plan (pun?). I have always gravitated towards UDK or the Unreal engine. I've downloaded Unity and my son has used GameMaker, but the User interface and the quality of 3D models/animations that I want to use were the main issues.
Unreal Engine 4 is free, and if you choose to publish a game they only want 5% compared to GameMaker which wanted a lot more. When I applied to be an IOS developer they wanted $100 when my registration reached the end, so beware of that. I have an Android phone, but everyone else in the house has Apple. My plan is to make a game for the mobile platform. Existing models were intended as placeholders but I might just make a separate game just for them and have them fight each other as I learn the engine.
Above video shows adaptive skin in Zbrush manipulated with the Move, Move Topological, and inflate brush mostly.
Contest ends this 30th. Work to be done....+
Zsphere Rig to base mesh WIP.
Please vote for me here: http://insidefilms.com/?lang=en&galleryid=5704
Finally done, and submitted in time for some voting. Contest ends this coming Monday 3/9. My two headed caterpillar sculpt took about a little over a week utilizing Zbrush and 22 layers in Photoshop (7 of them adjustment layers)
I like to show the behind the scenes, making of my projects....