My models in a game engine...how fun is that?!
So with a couple weeks 'til my next contract, I decided to try and make a videogame. Most of which has been sketching and writing out the game-plan (pun?). I have always gravitated towards UDK or the Unreal engine. I've downloaded Unity and my son has used GameMaker, but the User interface and the quality of 3D models/animations that I want to use were the main issues.
Unreal Engine 4 is free, and if you choose to publish a game they only want 5% compared to GameMaker which wanted a lot more. When I applied to be an IOS developer they wanted $100 when my registration reached the end, so beware of that. I have an Android phone, but everyone else in the house has Apple. My plan is to make a game for the mobile platform. Existing models were intended as placeholders but I might just make a separate game just for them and have them fight each other as I learn the engine.
Unreal Engine 4 is free, and if you choose to publish a game they only want 5% compared to GameMaker which wanted a lot more. When I applied to be an IOS developer they wanted $100 when my registration reached the end, so beware of that. I have an Android phone, but everyone else in the house has Apple. My plan is to make a game for the mobile platform. Existing models were intended as placeholders but I might just make a separate game just for them and have them fight each other as I learn the engine.