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StarskuLLZ: Shields Up

9/24/2016

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So it has taken a lot of time Just to get to this point in creating a video game in Unity. Part of the Challenge is that i'm learning from 2 different Unity tutorials.  In that scripts don't always fit neatly in to what I want to do. My Game Controller script partially functions. The touch control's for Android phone are not functioning yet however, what a feeling to see your game build  onto your phone! I downloaded Androids SDK (software development Kit), And then Unity or the SDK program told me I needed Java next. I got a nifty web page stating I was being watched after all these downloads. After running a security scan, I put my phone into developer mode, which is always scary.  Its what I'd imagine unlocking a phone might be like.  Next I ran a  'build' for Android out of Unity and it Spat out a. apk file (android application file). After transferring/finding the file on my phone and opening it  up, voila it worked or at least displayed, so excited. 

Okay, so what is new? Teleport is new. Its more inline to the game i'm making, but I kind as liked my  camera rig from before. We'll See if I revert once I get farther along.  I added animation to the skull, its subtle but "scary" according to Littlest. Animated shields with a convex mesh Collider, messed around more with particles and materials for  stars. I decided to have the Boss move towards the player, as an added Hazard. ~Chris~

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    Christopher Bendt

    I like to show the behind the scenes, making of my projects....

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