I'm in the process of rigging my Dragon, so why not start with
blendshapes. Using Zbrush 4R4 it comes with the plugin maya blendshapes. Using
the move topological brush primarily, zbrush uses layers to record your
transitions. When done zbrush has a button that will open maya and have it's
blendshape editor ready with all the blendshape layers you created in zbrush
ready to key. This was by far the easiest way to create blendshapes for me,
bypassing the need (in Maya) to create multiple duplicates of your mesh and then
trying to remember the order in which to pick your base mesh. Administrative
permissions were needed using windows 7 to have Zbrush open your Maya file, and
the only thing that freaked me out at first was that my textures had disapeared
in Maya. It was an easy fix by re-applying the existing materials. I also found that my Dragons eyelids wouldn't shut all the way in Maya. Below you'll find a 'lil video of the results so far.
~ Chris
blendshapes. Using Zbrush 4R4 it comes with the plugin maya blendshapes. Using
the move topological brush primarily, zbrush uses layers to record your
transitions. When done zbrush has a button that will open maya and have it's
blendshape editor ready with all the blendshape layers you created in zbrush
ready to key. This was by far the easiest way to create blendshapes for me,
bypassing the need (in Maya) to create multiple duplicates of your mesh and then
trying to remember the order in which to pick your base mesh. Administrative
permissions were needed using windows 7 to have Zbrush open your Maya file, and
the only thing that freaked me out at first was that my textures had disapeared
in Maya. It was an easy fix by re-applying the existing materials. I also found that my Dragons eyelids wouldn't shut all the way in Maya. Below you'll find a 'lil video of the results so far.
~ Chris