When you know how to paint, someone is bound to ask you to paint one of these D&D pre-primed miniatures. I had a blast doing this knowing it was a gift. I also took the time to re-package it in it's original Blister-pack, gluing it shut.
Littlest wants to be Seymour from little Shop of Horrors along with an Audrey 2 puppet. Thanks to Mason Barton for the tips and tricks!
Thought I would do one package deal of what I've made recently.
I physically started my "Enchanted Tree" project last night. After collecting enough coat hangers due to the shortage of armature wire at my local craft stores, I began the layout process to bending and twisting my armature into shape. I already snapped 3 wires, so I don't reccommend wire coat hangers.
Making a larger armature also meant a harder time twisting and bending, so i had to break out an assortment of pliers, channel locks, the locking pliers helped me the most for leverage.
A new challenge is to incorporate lighting as well. I hope to have my working LED light inside the face of the sculpt with an on off switch powered by a watch battery. So I have to thread that in somehow.
My inspiration came from two places. 1. The Emerald City ComicCon had Dug Stanat's booth with his amazing sculptures utilizing cloth and epoxy clay. Here's a link to some of his work. http://www.dugosaurus.com/
I hope to incorporate some of Stanats' techniques onto my future sculpts.
The other inspiration has been learning to make trees' with Luke Towan, (http://www.bouldercreekrailroad.com/)geared for model railroad and model diaoramas. You can check out their videos down below.
I never considered these modelers as artists before until recently. Their work is incredible. Also Woodland Scenics has some excellent water tutorials (http://woodlandscenics.woodlandscenics.com/) and supplies I received which I hope to incorporate into a Swamp Thing sculpture "Bog man".
So it has taken a lot of time Just to get to this point in creating a video game in Unity. Part of the Challenge is that i'm learning from 2 different Unity tutorials. In that scripts don't always fit neatly in to what I want to do. My Game Controller script partially functions. The touch control's for Android phone are not functioning yet however, what a feeling to see your game build onto your phone! I downloaded Androids SDK (software development Kit), And then Unity or the SDK program told me I needed Java next. I got a nifty web page stating I was being watched after all these downloads. After running a security scan, I put my phone into developer mode, which is always scary. Its what I'd imagine unlocking a phone might be like. Next I ran a 'build' for Android out of Unity and it Spat out a. apk file (android application file). After transferring/finding the file on my phone and opening it up, voila it worked or at least displayed, so excited.
Okay, so what is new? Teleport is new. Its more inline to the game i'm making, but I kind as liked my camera rig from before. We'll See if I revert once I get farther along. I added animation to the skull, its subtle but "scary" according to Littlest. Animated shields with a convex mesh Collider, messed around more with particles and materials for stars. I decided to have the Boss move towards the player, as an added Hazard. ~Chris~
At first glance it does not appear that much has changed since the last post, but I assure you it has. First off I finally got the video capture software to capture audio, so enjoy the numerous clip elements now. I changed out the bullets to bolts that were given as part of Unity's Space shooter tutorial. I managed to tweak the Tankshooting script to enable Instantiate on 3 different FireTransforms so our ship can fire 3 bolts at once. Added Destroy by Contact script from Space Shooter script. I added more stars through a particle system. A spawning system has been incorporated through a Game controller script for the © Scorpflys'. The Background music was purchased from Maciej Kulesza, here at: https://soundcloud.com/maciejkulesza. Shields are next as well as keeping score.